Q1. What shines all day in the poem?
A. The Moon
B. A star
C. The Sun
D. A lamp
Q2. Where does the Sun sink according to the poem?
A. Behind the sea
B. Behind the clouds
C. Behind a distant hill
D. Behind a mountain
Q3. What does the world become after the Sun sets?
A. Bright
B. Dark and still
C. Noisy
D. Colourful
Q4. What does the child in the poem do when it gets dark?
A. Plays outside
B. Reads a book
C. Goes to bed and sleeps
D. Watches TV
Q5. What does the child see when their eyes open?
A. The Moon
B. The stars
C. The Sun shining
D. Darkness
Q6. What is the name of the game described in the poem?
A. Hide and Seek
B. Tag
C. I Spy
D. Simon Says
Q7. Who secretly chooses something in the game I Spy?
A. The teacher
B. The Spy
C. The winner
D. A child at random
Q8. What does the Spy say to give a clue?
A. 'I see something'
B. 'I spy with my little eye something that is ...'
C. 'Guess what I'm thinking'
D. 'Look over there'
Q9. What happens if a player guesses the Spy's object correctly?
A. They win a prize
B. They become the new Spy
C. They are out of the game
D. They clap
Q10. What does 'takes turns' mean in the I Spy game?
A. One person always plays
B. Every player gets a chance to be the Spy
C. Only fast players play
D. Teachers decide who plays
Q11. What does the line 'I wonder where it goes at night' tell us?
A. The child knows where the Sun goes
B. The child is curious about where the Sun disappears at night
C. The Sun disappears magically
D. The child has found the Sun
Q12. What does 'all the world grows dark and still' describe?
A. A daytime scene
B. Nighttime when everything is quiet and dark
C. A storm
D. Early morning
Q13. Why does the child go to bed when it gets dark?
A. Because parents asked them to
B. Because night is the time for rest and sleep
C. Because they are afraid of the dark
D. Because the game is over
Q14. What does 'Until the day begins to peep' mean?
A. Until someone peeks in
B. Until daylight starts to appear again
C. Until the moon rises
D. Until morning activity starts
Q15. In the I Spy game, why can the Spy give more clues?
A. To confuse players
B. To help players guess if the first clue was too hard
C. To make the game longer
D. Because the rules say so
Q16. What is the purpose of the I Spy game as described?
A. A team sport
B. A fun observation game where players guess a secret object from clues
C. A reading activity
D. A writing exercise
Q17. What does the example clue 'I spy something that is blue!' show?
A. The object must be blue
B. Colour is one type of clue in I Spy
C. All objects in I Spy are blue
D. Only blue things can be guessed
Q18. What does 'everyone gets a chance to be the Spy' show about the game?
A. It is competitive
B. It is inclusive — everyone participates equally
C. Only good players get to be the Spy
D. The fastest player wins
Q19. What skill does playing I Spy help develop?
A. Running fast
B. Observation and looking carefully at surroundings
C. Singing
D. Drawing
Q20. What does the sunrise in the poem represent?
A. The end of the day
B. The beginning of a new day after a night of sleep
C. The arrival of the Moon
D. The start of the I Spy game
Q21. What does the poem 'Night' show about the natural cycle of day and night?
A. Night is permanent
B. The world follows a regular pattern of day, night, rest, and new day
C. Night is scary
D. The Sun disappears forever at sunset
Q22. What does the phrase 'shining down on me' show about the child's relationship with the Sun?
A. The child fears the Sun
B. The child wakes up to the Sun's warmth and light with a sense of familiarity
C. The Sun is angry at the child
D. The child doesn't notice the Sun
Q23. How does the poem connect the natural event of night with a child's daily routine?
A. It does not connect them
B. When it gets dark the child sleeps and wakes up when the Sun returns — a natural rhythm
C. Night and routine are unrelated
D. The poem is only about games
Q24. What does the I Spy game develop in children according to the text?
A. Only speaking skills
B. Observation — looking carefully at objects around them
C. Swimming skills
D. Writing skills
Q25. How does the I Spy game encourage participation?
A. By eliminating players who guess wrong
B. Everyone gets a turn to be the Spy making it inclusive and fair
C. Only the best player plays repeatedly
D. The teacher decides who plays
Q26. What does the poem's simple language and rhyming show about its intended audience?
A. It is written for adults
B. It is written for young children who can relate to bedtime and the Sun
C. It is a scientific text
D. It is meant for scientists
Q27. What connects the poem about Night and the I Spy game in the same chapter?
A. They are both about sleeping
B. Both involve observation — of the sky at night and of objects around you
C. They are both about the Sun
D. They have nothing in common
Q28. What does 'keep playing taking turns' suggest about the spirit of the I Spy game?
A. The game has a single winner
B. The game encourages ongoing fun for everyone
C. The game stops after one round
D. Only teachers play
Q29. Which natural events are described in the poem 'Night'?
A. The Sun sinking behind a hill
B. The world growing dark and still
C. A rainbow appearing
D. The Sun shining when the child wakes up
Q30. Which rules are mentioned for playing I Spy?
A. The Spy secretly chooses something
B. The Spy gives a clue
C. The Spy always wins
D. The player who guesses right becomes the new Spy